Models with an invulnerable save can still make a Save roll regardless of the AP of the attack, and cover provides a 6+ invulnerable save to units. Attacks in Horus Heresy also receive the Instant Death rule, which states that if the Strength characteristic of the attack is at least double the Toughness characteristic of the target then if the model suffers an unsaved wound it is automatically removed as a casualty.Ĥ0k players used to the gradual decline of armour saves should note that Horus Heresy uses an armour penetration system if the AP characteristic of the attack is equal to or lower than the armour save of the target then the target does not get a save. The chart below shows the wounding requirements as well as combinations where the probability is worse (italicized purple) or better (bolded orange) when compared to 40k. Second, as the Strength characteristic of the attack increases the probability of wounding increases dramatically. First, there is a toughness level beyond which an attack has no hope of wounding. While it appears similar to the wound rolls of 9th edition 40k, there are subtle differences which players may want to take note. Horus Heresy uses a chart to determine the probability of wounding a target based on the relationship between the Strength characteristic of the incoming attack and the Toughness characteristic of the target. At some point in the future I plan on doing probability maps for the chance that a given location will be hit in an area around a target. Assuming the Blast template is centered on the target this means larger bases have a significantly higher chance of hitting. If a Hit is rolled then the marker doesn’t move, otherwise the weapon scatters in the direction of the arrow for the 2d6 distance in inches. Blast weapons require the player to roll 2d6 and the Scatter die (a six-sided die with a Hit symbol on one face and arrows on every other one). The bigger templates are from when GW released an alternative Apocalypse rules set which was released in 2007 and was a lot of fun if you had tons of friends and most of a day to throw dice. There is also a flamer template that’s 8″ long, an ‘Apocalyptic Barrage’ marker which is a clover shaped template of 5″ diameter circles, and a ‘Hellstorm’ template about 16″ long. Horus Heresy also has Blast weapons which require actual Blast markers, with circles ranging from 3″ all the way up to 10″ in diameter. It becomes a 4+ is the WS of the two fighter is equal, a 3+ if the attacker WS is higher than the defender skill, and a 2+ if the attacker WS is equal to or greater than twice the defender WS. It becomes a 5+ if the defender WS is greater than the attacker WS but not twice as high. The chart is actually identical to how wound rolls work in 9th edition. Hitting in melee is completely different from 40k, with models comparing WS to get a final probability. In the event of a special rule that provides a re-roll then the chance of hitting with the re-roll is the same as the first roll. For example a BS of 7 will hit on a 2+, and if the hit roll is a 1 then the player will re-roll and can hit on a 5+. For the most part the probability to hit is simply 7 – BS, but high levels include an innate re-roll with a different target number on the re-roll. Instead you reference a chart to find out what your target number is. Horus Heresy uses a legacy BS/WS system which differs from the check-focused attributes that 8th and 9th edition have used. Maybe one day I’ll reduce my backlog enough to consider getting into it, but I suspect there are many 40k players out there who are Heresy-curious and the goal of this article is to look at some of the probabilities behind the Horus Heresy and how they’re going to be different from 40k.Ĭontemptor. With Games Workshop releasing a new edition and transitioning a lot of the product line to plastic I look forward to seeing even more amazing work, and the feedback from several of my friends is that it’s an amazing game to play. By the time I got back into the hobby I always regarded HH as this interesting niche full of incredibly talented painters and gorgeous models. What this means is that I missed the entirety of 7th edition along with the release of Horus Heresy. One of my larger gaps was between 6th edition (I bought the starter box and never played a game) and 8th edition, which I picked up at release and have been deeply involved in the wargaming community ever since. I’ve been playing Warhammer 40k on and off since 2nd edition. This week’s Hammer of Math takes a look at the rules behind the newly released edition of the Horus Heresy, and how things might be a bit different for a player used to 9th Edition.
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